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Problematic Gaming and Gambling among Adolescents
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  • Diss.501
Titel och upphov
  • Problematic Gaming and Gambling among Adolescents
Utgivning, distribution etc.
  • Acta Universitatis Upsaliensis, Uppsala : 2016
Fysisk beskrivning
  • 91 s.
Serietitel - ej biuppslagsform
  • Digital comprehensive summaries of Uppsala dissertations from the Faculty of Medicine, ISSN 1651-6206 ; 1268
Anmärkning: Allmän
  • Härtill 4 uppsatser
Anmärkning: Dissertation o.dyl.
  • Diss. (sammanfattning) Uppsala : Uppsala universitet, 2016
Anmärkning: Innehållsbeskrivning, sammanfattning
  • The overall aims of this thesis were to develop and evaluate a screening instrument designed to detect gaming addiction symptoms in adolescents, to study associations between problematic gaming and psychiatric symptoms, to investigate the stability of problematic gaming, and to examine possible associations between gaming at baseline (W1) with problem gambling three years later (W2). The development of the Gaming Addiction Identification Test (GAIT) was based upon the research literature on gaming, gambling, and addiction. An expert panel estimated the content validity of the GAIT and found it to be excellent. Additional psychometric evaluations of the GAIT and the parent version, GAIT-P, were conducted and it was found that both versions showed promising psychometric results, with high internal consistency, high concurrent validity, high concordance, unidimensionality, and high factor loadings, although poor model fit in exploratory factor analysis. Self- and parent-rated prevalence of gaming addiction symptoms were estimated at 1.3% with the GAIT and 2.4% with the GAIT-P in 13- and 15-year-olds. It is important to screen for possible co-occurring symptoms among those who seek treatment and among those who appear to have symptoms of gaming, gambling, or psychiatric symptoms. Ongoing evaluation of adequate screening and diagnostic measurements, and the development and evaluation of treatments for problematic gaming, gaming addiction, and comorbid conditions are needed. (From the abstract)
Term
Indexterm - Okontrollerad
ISBN
  • 9789155497309
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*008161125s2016    sw ||||e m    00| ||eng c
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*1001 $aVadlin, Sofia,$d1973-
*24510$aProblematic Gaming and Gambling among Adolescents / $cSofia Vadlin
*260  $aUppsala : $bActa Universitatis Upsaliensis,$c2016
*300  $a91 s.
*4901 $aDigital comprehensive summaries of Uppsala dissertations from the Faculty of Medicine,$x1651-6206 ;$v1268
*500  $aHärtill 4 uppsatser
*502  $aDiss. (sammanfattning) Uppsala : Uppsala universitet, 2016
*5208 $aThe overall aims of this thesis were to develop and evaluate a screening instrument designed to detect gaming addiction symptoms in adolescents, to study associations between problematic gaming and psychiatric symptoms, to investigate the stability of problematic gaming, and to examine possible associations between gaming at baseline (W1) with problem gambling three years later (W2). The development of the Gaming Addiction Identification Test (GAIT) was based upon the research literature on gaming, gambling, and addiction. An expert panel estimated the content validity of the GAIT and found it to be excellent. Additional psychometric evaluations of the GAIT and the parent version, GAIT-P, were conducted and it was found that both versions showed promising psychometric results, with high internal consistency, high concurrent validity, high concordance, unidimensionality, and high factor loadings, although poor model fit in exploratory factor analysis. Self- and parent-rated prevalence of gaming addiction symptoms were estimated at 1.3% with the GAIT and 2.4% with the GAIT-P in 13- and 15-year-olds. It is important to screen for possible co-occurring symptoms among those who seek treatment and among those who appear to have symptoms of gaming, gambling, or psychiatric symptoms. Ongoing evaluation of adequate screening and diagnostic measurements, and the development and evaluation of treatments for problematic gaming, gaming addiction, and comorbid conditions are needed. (From the abstract)
*650 4$aGambling
*650 4$aDepression
*650 4$aAnxiety
*650 4$aAdolescent
*653  $aADHD
*653  $aHasardspel
*653  $aDepression
*653  $aUngdom
*653  $aÅngest
*830 0$aDigital comprehensive summaries of Uppsala dissertations from the Faculty of Medicine, $x1651-6206 ; $v1268 $0362750 $0372309
*852  $hDiss.501
*85642$uhttp://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-304046
^
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